![]() ![]() ![]() This also extends to neutral tech structures, destroyed bridges. The engineer typically works by entering a friendly structure and instantly repairing it back to full health, or an enemy structure and capturing it. ![]() In the mod, the Engineer's function is the same as other CNC titles, possibly greater, due to the new resource system. ![]() I might later change the classic-era factory-worker's cap with a woolen balaclava/ski-cap-type headgear instead if the Mario-thing becomes too grating. The Allied Engineer takes a more 'western' look with a silk/cotton work shirt, hard-hat the Soviet version (which admittedly started to look a lot like Mario) was pinched off some old black-and-white photos of real Soviet workers- and made slightly more flamboyant. Showcase for my Red Alert 2-themed mod, Red Alert Zero: Uncertainty Principle- intended (it now seems) for the Generals Zero Hour engine.Īn attempt to differentiate the engineers (whilst having them still look like engineers of opposite sides) rather than have both teams use identical units īoth units go by a typical general setup- team-colored overalls, rubber boots, yellow rubber gloves, team-colored toolkit and rolled-up sleeves, goggles and a toolbelt. ![]()
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